Here is the ranking of the best products for the Ps4 Games category :
Ghost Of Tsushima (PS4): it is the most purchased, earned an average review of 4,8 with 2209 reviews
Marvel's Spider-Man Game Of The Year Edition (PS4): silver medal for this product, the average review is from 4,8 with 10 reviews
Wreckfest PS4: third position for this product, with a average review from users 4,6 with 10 reviews
Ghost Of Tsushima (PS4)
Bestseller No. 1
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Ghost Of Tsushima (PS4)
- In war-torn tsushima, ancient beauty endures: in this open-world action adventure, you'll roam vast countryside and expansive terrain to encounter rich characters, discover ancient landmarks, and uncover the hidden beauty of tsushima.
- the rise of the Ghost. In his quest to reclaim tsushima, Jin must seek support from old friends and new unlikely allies. He must break away from tradition, become a new kind of warrior, and protect what's left of his home at all costs.
- mud, Blood, and steel, challenge opponents with your katana for an immersive Samurai combat experience, master the bow to eliminate distant threats, and develop stealth tactics to disorient and ambush enemies with surprise attacks
A compelling and beautiful looking game. Excellent!
Set in 13th century Japan, the island of Tsushima is the first to face the Mongol invasion. You play Jin Sakai - a young samurai of the House Sakai - on the front lines facing the Mongol hordes where your entire clan is wiped out with you the sole survivor apart from your uncle Shimura who is captured. Resolving to do whatever it takes to save protect Japan, liberate the island, and save your uncle, Jin is forced to set aside the honours and traditions of the samurai and wage a new kind of war against the enemy - that of the Ghost of Tsushima. Ghost of Tushima is an open world game where you can run, climb, swim, and ride through the vast grasslands, forests, mountains, and villages of the island of Tushima, in your quest to gather allies and repel the Mongol invaders. The game prompts unguided exploration of your environment and lacks a mini map to show you nearby points of interest, relying instead on the wind to direct you to your destination. The island is littered with all manner of points of interest, including hot springs that increase your health, quiet spots where you can contemplate your adventures and compose Haiku, survivor camps filled with traders who will upgrade your weapons (for a price) or offer useful information about local events and nearby missions, random encounters with roving bands of Mongol warriors, bandits or citizens in need, towns under siege, or enemy strongholds to be attacked. The playing area is huge with the island split up into three sections - each of which will corresponds to an associated chapter - and you're probably looking at well in excess of sixty hours of game play from start to finish if you make the effort to explore the environment to it's fullest. As a samurai your main weapon will be your katana. Initially you will start with only basic fast and heavy attacks but as the game proceeds you will learn new combinations and techniques to add to your arsenal, including several stances - each of which is more effective against a certain type of enemy. Combat usually involves facing a number of different enemies at once, such as swordsmen, spearmen, shield bearers, and "brutes", and so the key to success is to rapidly change between stances and use the most effective technique for the job at hand. You will also obtain charms that can be attached to your weapons, each of which will provide your character with a specific buff to your abilities. Despite your increasing skill with a blade it soon becomes apparent that winning this war is going to require a different kind of warrior, and to this end you also start to learn and adopt the tools and skills of the assassin, utilizing stealth, silent kills, and "ghost" weapons such as the kunai and black powder bomb to confuse and disorient your foes, stalking and striking from the shadows to remove your enemies with one swift blow. It reminded me a lot of the PSOne game Tenchu, for those old enough to remember that. In most scenarios you have a free choice regarding which approach you wish to adopt. Challenging foes directly is the honourable samurai way but may result in you being vastly outnumbered by your enemies, whilst sneaking through the shadows will allow you to avoid conflict or whittle enemy numbers down one by one but is an approach that leaves Jin conflicted and shamed. Samurai, Ghost skills, and stances have their own independent skill trees that can be upgraded each time you level up to unlock new abilities, so it is for you to decide what kind of warrior you wish to be as the story progresses. Also available are numerous upgrades for your weapons and armour, new costumes with distinct advantages, and legendary weapons and techniques that can be learned or obtained. Also important is your "resolve" - a limited but replenishing resource representing your will and tenacity that enables you to restore your health and unleash deadly attacks. In terms of controls the game has a lot in common with Witcher 3. Combat occurs over 360 degrees with you being able to strike out in any direction with a flick of the control stick and pressing the attack buttons, using a combination of swift strikes and heavy blows that break your opponents guard as well as blocking incoming attacks with your blade, dodging or rolling out of the way, using counter strikes, and using environmental hazards such as explosive barrels and hornets nests to distract or destroy your foes. It all makes for an extremely fluid and cinematic combat experience. There are lots of nice little touches to the game that really help to nail the genre, such as the ability to challenge opponents (think Red Dead Redemptions quick draw shoot outs but with blades!), duels where you face off against a single (usually powerful) opponent, and the ability to finish off downed enemies with a merciful killing blow. The graphics are excellent and the environment beautiful, and the game really shows that there's still some life left in the old console yet. You even have the option of playing the game in a grainy black and white filter akin to a traditional samurai movie. Effects, soundtrack, and voice acting are equally excellent and you have the choice of playing with an English translation or Japanese language with subtitles if you are looking for a more authentic experience. In terms of complaints there's not much to moan about. One issue is that there is no punishment or penalty for adopting the "dishonourable" ghost techniques or any reward for adopting the honourable samurai techniques even though Jin being conflicted by having to balance these two approaches is a persistent theme that runs throughout the game, although this doesn't really effect the quality of the story. Additionally, whilst there are a number of different costumes to be obtained that provide boosts to skills like archery, exploration, and stealth, as the majority of game play will involve sword play there's little incentive to explore these and the temptation is to stick with Samurai armours that boost things like your damage, health, and damage resistance. Also, whilst your sword can be upgraded, it is the only hand to hand weapon you will use throughout the game and it would have been nice to see some of the other weapons used by samurai in the game. Ghost of Tushima is a truly excellent and compelling gaming experience that's worth every penny and gets my highest recommendation.
Game of The Year 2020
With the Playstation 4 coming to a close thank god Sony had Ghost of Tsushima to end on a high note after the highly divisive Last of Us Part II The Developers "Sucker Punch" were also responsible for the Infamous series of games. This actually made me a little apprehensive as to how this game would turn out having played Infamous Second Son which i found to be very lacklustre. While graphically impressive the main character was a little dull and side quests were largely repetitive (Take control of this enemy territory, then run 5ft and take control of this other territory, destroy this camera, paint this billboard for the 15th time) you get the idea. It all just felt too structured and formulaic. Thankfully they have improved on these shortcomings. After an hour prologue introducing us to Jin you're released into the open world and prepare for your PS4 to initiate Jet engine mode with fans running full speed (Atleast if you have the OG PS4) because this is one graphically demanding game. GRAPHICS The first thing you notice is how alive the open world is, the grass blowing in the wind, the trees swaying side to side (and i mean every blade of grass and tree you travel past) the mist across the fields, sunlight shining through the bamboo trees. While we have seen impressive visuals from TLOU2 just a month prior i think Ghost of Tsushima has the edge over it due to the art design, the world is full of colour from cherry blossoms, red maple trees and many more i cant list due to my lack of tree knowledge. The colours really pop and make the environments vibrant and alive. This game easily utilizes the PS4 to 100% graphical power. GAMEPLAY As mentioned any issues i had with previous SP games has been resolved. The exploration feels much more organic. There is no hud, just a health bar in the bottom left of your screen. You can access a map in the options menu to get a vague idea where to go but you'll be relying on the wind to guide your way mostly. This is done by swiping up on the trackpad (remember how that actually has a purpose) a gust of wind will then point you in the right direction by observing the direction grass is moving and leaves are blowing. This gives the world a much better sense of openness and mystery when you don't have a mini map showing you 500 different place markers to visit. The game really encourages exploration, often you'll come across foxes or a bird will fly up near you while riding your horse, if you choose to follow them they'll lead you to secret areas. You can tell they have taken ideas from Breath of the Wild which is no bad thing. I often find myself just walking around the map exploring instead of running or riding a horse, taking in the scenery and breath-taking vistas, looking for hidden areas, you can even find places to write poetry using your surroundings for ideas. In many ways its a relaxing and calming game to play if you just want to explore. It's so easy to get side tracked for a couple of hours. COMBAT Dark Souls/Bloodborne veterans i advise turn the difficulty on Hard mode. This should ensure you get a similar level of challenge. I've been playing on this mode from the start and its by no means impossible so far but you do have to pay that much more attention as one or two mistakes will end in death which is basically the perfect balance. The game saves fairly regularly so its not like you'll have long sections to redo. One thing i didn't understand from trailers was how the combat was going to work and feel so i'll try to explain. Somewhat similar to dark souls this isn't about mashing buttons, its about patience and self control. Jin believes in being an honourable samurai and wont just sneak up behind someone and stab them in the back (Atleast not initially) He'll walk straight into enemy territory and challenge opponents resulting in 5 or more enemies coming for you at once. Parrying is essential, luring enemies and waiting for them to make the first strike is key. Pull off a successful parry and you can follow it up with a quick or heavy attack finishing an enemy off in one or two blows if they have basic armour. The combat rewards you for making clean precise strikes and becomes a finely timed dance attacking one enemy while also observing when the other is about to strike so you can dodge or parry the next depending on the weapon they have. One other mechanic is the ability to challenge some enemies you come across to a standoff. Essentially waiting for them to make the first strike, if you time it right and hit them just before they go to attack you can take them out in one hit (Similar to the parrying method but one on one with a higher sense of tension) They'll often try and catch you out by pretending to attack so its not as easy as it sounds. There's many other mechanics to the combat and weapons you can use but i haven't got that far yet. Overall once you get used to it the combat is extremely fluid and rewarding. Slicing through your enemies as they stand stumbling for a few seconds holding their wounds before falling to the floor makes you feel like a real Samurai warrior. They even added little touches where a defeated enemy wont always be dead but on the floor gasping for life. You can choose to leave them or end their suffering. COMBAT PART 2 The more i play the more i realise just how refined the combat in this game is. It starts off relatively basic but as you progress you unlock new stances which you switch on the fly depending on your enemy, some stances are better suited to enemies attacking with swords while others are better for enemies with shields. Not only that but within each of those stances is an upgrade tree and that's not counting the main upgrade tree or the ghost skills upgrade tree, or any of the other upgrades. There's a lot of depth here. I read one reviewer say the combat was clunky. I can confirm that person simply doesn't know how to play the game. The only way for it to feel clunky is if you just spam the square button constantly. As mentioned im playing on hard mode and there's such a rewarding feeling of taking out 8 enemies at once without them landing a single hit on you and it can be done as long as you utilize every weapon and skill to your advantage. For example performing a perfect parry will kill an enemy in one hit, throw a kunai if an enemy starts charging you to stun them, throw a smoke bomb if you're surrounded in a tight spot and then assassinate the enemy while they are blinded, activate the slow time ability with the bow so you can get a headshot on an archer before they fire at you. With practice you'll be doing all these things almost simultaneously. You also have the choice to use stealth tactics which you can get quite creative with, climbing atop buildings and jumping on enemies from above is always fun, throwing kunai's at an opponent before they have a chance to alert others or stabbing someone in the back through a door, you can switch up your tactics a lot. There is an argument to be made that the stealth can be a little too easy at times and enemy A.I during these instances isn't always the best but i find if you're constantly switching your play style up you don't really notice. CUSTOMIZATION SuckerPunch have taken note that people like to customize their characters in RPG games and gone the extra mile to offer various different armour and weapon designs. You can often obtain unique armour sets by completing missions and side quests which come with their own abilities to aid combat or exploration. You can make further modifications by gathering flowers to trade with a merchant who will change the colour and design of your weapons and armour. There's also masks, headbands, and hats you can obtain by exploring. TIP: You can alter how the armour you're wearing looks even further by going to the Options Menu - Gear - Select your armour and you should see an option to press Triangle to "change armour appearance" This gives your armour a more minimalist look. CRITICISM There is some room for improvement and hopefully SP will fix some of these issues in an update and others in future games. Here's just a few. There's several areas where bamboo trees are densely populated. This is fine and looks impressive. What's not so great is how Jin can just walk straight through the actual trees. I'm not sure if this is intentional to stop the player from getting stuck while riding the horse or if its an actual bug. Either way i would prefer weaving in and out of the bamboo rather than walking through it like Jin is invisible. I'm sure there's a way to make it dense but also have a rough path going through it. NPC's in the open world can look a bit generic. Often enemies or allies you come across have the same face and hair style. More variety would have been nice considering the amount of times you're in battle. They also don't seem to be the smartest. I've seen some non enemy NPC's just staring at walls for no reason or some just sit in their houses doing nothing. Some even sleep next to dead bodies that the Mongols have killed. Its a bit weird at times. There's lots of different skills which again is a good thing. However to select the one you want you have to hold the left or right trigger and then select the skill you want with the D-Pad buttons. When you're getting rushed by 10 enemies its sometimes hard to react in time to throw a smoke bomb if its not already selected in your inventory. Perhaps a weapon wheel or slow time mechanic would have worked better just for the moments when you want to switch to something different. Or maybe its just me. I've had occasional glitches, one where i couldn't get off my horse and it just started running back and forth in circles. Another where an enemy got stuck in-between a wall None of these things really stand out in the grand scheme of things so don't let that put you off. I'm sure a bug fix update will be released at some point and iron out most potential glitches. NICE TOUCHES TO GAMEPLAY Load times are quick when fast travelling. It only takes about 5-10 seconds to travel anywhere on the island. Much faster than most open world games. Gathering resources is fast and simple. Gathering wood, supplies and flowers can be done quickly by pressing R2 even while riding your horse so you don't have to dismount every time. This also applies to hunting so you don't have to watch the same animation hundreds of times when you skin an animal. It speeds up tasks which can get monotonous in other games. There's an option to wipe blood from your blade after every combat encounter. Jin can even bow to defeated opponents. You can play the game with Japanese voice actors. A nice touch but i found it hard to read the English subtitles while focusing on gameplay. The game was designed for the English voice acting also so the facial animations of characters talking doesn't match up if you choose Japanese. Still a great option for anyone who does speak Japanese as the voice actors are really good. You can play the game in black and white for an authentic Japanese movie experience. This is the kind of thing to do after completing the full game once as the open world is too colourful to miss out on. For now this is as far as i have reached in the game. This will be the last big exclusive for the PS4 and one you absolutely shouldn't miss. Let me know if this was helpful with a vote and i'll be sure to continue updating as i play through the story.
Best final hora for the PS4
Beautiful story and great combat and no SWJ BS. Japan loves it and that means a lot for a western studio like Sucker Punch. Thank you for this great game
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Marvel's Spider-Man Game Of The Year Edition (PS4)...
SaleBestseller No. 2
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Marvel's Spider-Man Game Of The Year Edition (PS4)
- Explore a new chapter in Marvel's Spider-Man universe as a more experienced Peter Parker.
- starring one of the world's most iconic Super Heroes, Marvel's Spider-Man features the acrobatic abilities, improvisation and web-slinging that the wall-crawler is famous for, while also Introducing elements never-before-seen in a Spider-Man game.
- from traversing by parkour and unique environmental interactions, to new combat and blockbuster action, it's Spider-Man unlike any you've played before.
- game of the Year Edition includes:
- the full game.
Not only is this an incredible game but the next Spiderman movie franchise should be based on this game. The storyline is great and the gameplay is incredible. I love the Marvel Free world aspect and so much to do other than main missions. The game style reminds me a little bit of a Marvel Far Cry game. Worth every penny. I hope they do a sequel.
A Must Buy
I can easily call this the best Spider-man game so far. The controls still have a few issues. It's sometimes hard to leave a wall once you hit it, at least not in the direction in which you want. Also the hotspot detection for point jump does not always do what one would except. Apart from that ... I had a very good time playing this and could not take long breaks 🙂 I know they didn't want to include the symbiote suit, probably for storytelling reasons, but I would have liked to see the black suit resembling the symbiote suit which Black Cat made for spidey. I read the first Spidey comics when that suit was the most common one and I would have liked to see it.
This is a well made game. From the first time you web sling through New York to the end it never gets dull. In most open world games once fast travel is unlocked I use it as a preferred method of getting from a to b in most games but this I largely ignored it (bar getting the trophy). The story is good albeit somewhat predictable but there’s a lot of side missions and such to keep you occupied and new game plus so you can play through again with all your unlocks carrying over. Graphics are great and only downside of the game was the forced segments to use other characters but luckily these aren’t too hard. Highly recommend for marvel fans or fans of action open world games.
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Bestseller No. 3
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- Old, banged-up, patched-together cars that simply ooze style!
- from old American heavy-hitters to agile Europeans and fun Asians
- change not only the look of your cars but also upgrade their body armor
- Wreck your friends online and take racing to the limit while chasing for demolition dominance!
- hilarious fun with crop harvesters, Lawns mowers, school buses, three-wheelers, and more!
Great racing let down by poor menu options
The driving part of the game is great. The graphics, the control, the difficulty and especially the damage system, they're all top notch. The big flaws are in the menus. In career mode races are often locked, which is fine, but there is no indication of why they are locked and how they can be unlocked. Locked events are often displayed with a red 'steering wheel' icon or a padlock. Why the difference? Haven't a clue, there is no explanation. Do I need a different type of vehicle? If so, what? And how can you buy more cars if you can't enter new races? Also, the load times are very, very long. There are even load times when moving between cars in your Garage. Still, a great game.
Amazing demolition derby racer!
Absolutely the most fun I've had on a game for years. Played it for 5 hours last night. The RV racing and Lawnmower racing is hilarious too. The destruction system is incredible. Carnage will litter the tracks after each lap. Just as you remember in Flatout 2 Worth every penny. Buy it.
Wreckfest - Incredible, Chaotic, Fun
Finally, after years of waiting, Wreckfest is here and it's just as amazing on PS4 as it was on PC... Wreckfest successfully brings the return of the destruction derby racing genre that has been lacking for some time. At first, Wreckfest doesn't give a fantastic impression you start off with a slow banger, and participate in Lawnmower racing. However, stick with it... After playing the game for over 15x or so hours, Wreckfest soon grows on you and provides some chaotic racing fun. There's a variety of game modes await, with a single-player career campaign that is surprisingly robust, including five championship circuits with different types of events to take part in, such as lap-based races and demolition derbies. As you compete and earn points, additional challenges, cars, upgrades, and races become unlocked. Throughout various bumps, scrapes, and wrecks, your damage meter keeps depleting until parts will break off your car and go flying. It will also announce when certain parts of your car are damaged like the suspension, breaks, or motor, which will force you to change up your racing style a little to make sure you don’t go flying off course. The focus on destruction carries over from the derby to the racetrack, adding a new dynamic to players’ racing strategies. If another AI racer hits your car, the game will indicate that you have a new rival and you will be rewarded with extra XP points for taking them out. Your best bet is to use your opponent’s position to your advantage. Sideswiping the rival car next to you while taking a turn at full speed is much more successful for staying in control and in position - not to mention hilarious to watch your opponent barrel roll off the track and wipe out various parts of the scenery. Vehicle customization options are pretty in-depth, allowing players to upgrade the internal guts of their engine, outside armor, as well as purely cosmetic attributes. The graphics are very crisp and detailed, with the game running at a solid 30x frames per second. The cars all look great and getting hit, slammed, and rear-ended you will see impact cause serious damage while you race to the finish line. The world is highly destructible, with advertisement stands, wooden rails and tires will go flying which offers a great chaotic experience. The later 'Pro-Class' championships are so hectic, that the AI cars tend to struggle to the finish, with some races having up to 12 laps of cars and other special vehicles, such as Buses/Combine harvesters causing havoc on the race. Online has up to 16-players smashing other gamers in banging racing, Demolition Derby's and stunt races. The online component is relatively smooth with next to no issues trying to find a game/server. Hosting a game is pretty much simple as well, plus the online mode allows you to play with select regional servers from the EU, US etc. It's a little annoying that you actively have to join a US server to play with friends in the USA rather that it purely being a server that's constantly global. A feature of the online component which I really did appreciate is the fact that your XP and cash earned online, carries over to the single-player aspect of the game. Plus, the developers are constantly updating the game, with new tracks, cars and performance/bug fixes which is always welcome. Overall, the game offers a great experience. I've seen some criticism aimed towards the loading times that are between races... To be honest, if you're so impatient not to sit through a 20-30x second loading screen, then you seriously you won't enjoy the majority of other titles out there. GTA ONLINE has loading times that average 1/2x minutes and that seems to get a free pass? Anyways, the racing modes in kept me busy for onwards of over 15x or so hours and tons of chaotic excitement. The real fun to me came from the online experience and special vehicles you can use to cause real destruction. I would give the game an overall 4 out of 5. I give it this based on its overall single-player aspect and the slightly arbitrary online mechanics. Either way, you shouldn't be disappointed with Wreckfest, it's a marvel to watch and it's even better to play.
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